I was responsible for the in-game fur tech created by Graphics Engineer Jed Lengyel. These are a mixed effort with character artists and outsourcing groups for initial high and low res animals, as well base textures. All infected creatures base sculpts/proportions were created by Greg Callahan and initial fur setup by John DeMarchi. I enjoyed working out the tech, comb, clumping and textures on all the animals in Days Gone.. as well as that cute little stuffy in the intro video :) Credit to the very talented Character Team (Greg Callahan, Mike Haney, John DeMarchi, and Yuri Alexander) that helped me grow as an artist during my 5yrs @ Bend Studio.
Character Lead: Greg Callahan
Concept Lead: Joel Mandish
Art Director: Don Yatomi
Creative Director: John Garvin